AN UNBIASED VIEW OF XDEFIANT PATCH NOTES

An Unbiased View of xdefiant patch notes

An Unbiased View of xdefiant patch notes

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Fastened an Xbox-particular difficulty wherever the Xbox button broke over the in-video game Social menu soon after inviting a player from explained console.

Mounted a problem protecting against players’ destroy/death ratio from updating correctly soon after finishing matches.

Set a glitch during which players ended up impervious to damage at their Preliminary spawn place on the next ground from the National Zoo map.

Mounted an issue protecting against gamers' eliminate/Demise ratio from updating appropriately after finishing matches.

The cursor now not shifts to the most crucial Screen when enjoying on the 2nd watch in fullscreen mode With all the "lock mouse to game window" possibility turned on.

Greater vertical Advertisements sensitivity for controllers to ensure aiming up and down is a lot more per aiming remaining and suitable.

Basic Tumble shotgun reticle blooms (visualized via the vertical and horizontal hash marks with the HUD reticule) are now enlarged a bit though leaping.

Fastened an issue stopping players from deploying abilities and units after altering Management enter.

Here's the nitty-gritty: The velocity from the strike flinch digital camera changeover has long been elevated by twenty five %.

There’s a great deal likely into the first period of the sport. You may check out everything yourself under.

Explosion sound consequences not Reduce off contact me when gamers deploy various grenades in immediate succession.

Tweaked the way ping is calculated in matchmaking so you'll need entry to a wider team of players who share contact mecontact me your ping characteristics.

Revamped how snipers flinch if they're tagged by enemy hearth, expanding the flinch and retaining it experiencing numerous hits. Squared absent a Personal computer-unique problem the place players couldn't established Advertisements on toggle right after finishing a match and altering gameplay enter.

An issue preventing players’ eliminate-to-Demise ratio from updating adequately immediately after finishing matches has actually been preset.

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